Final decision for the locations

Group 1- Market Place Square

Group 2- Byram Arcade

Group 3- Train Station

Group 4- By Coffee Evolution- Church Street

Group 5- Huddersfield Parish Church


Day 1 (26.01.2016)

Welcome to Sound Imagining Workshop

Workshop Leader: Jung In Jung

Undergraduate Volunteers: Ching-Fang Wu, Felipe Gutierrez, Matthew Hayes, Mike Czerniak, Mortimer Pavlitski

Supported by: Elizabeth Dobson, Simon Jacobs, Eleanor Samson


What is Sound Imagining Workshop about?

  • Creating imaginary soundscape in Huddersfield using geolocative app, SonicMapsSonicMaps_light.jpg
  • There will be 4 workshops total (26th Jan, 2nd / 9th / 23rd Feb) at University of Huddersfield and 1 public event (25th Feb) at Bates Mill.

Workshop Schedule 


What is Soundscape?

“An environment of sound (or sonic environment) with emphasis on the way it is perceived and understood by the individual, or by a society. It thus depends on the relationship between the individual and any such environment. The term may refer to actual environments, or to abstract constructions such as musical compositions and tape montages, particularly when considered as an artificial environment.

Since a soundscape is shaped by both the conscious and subliminal perceptions of the listener, soundscape analysis is based on perceptual and cognitive attributes such as foreground, background, contour, rhythm, silence, density, space and volume…”

(Edited by Barry TruaxHandbook for Acoustic Ecology, 1978)

Soundscape Artists

  1. Luigi Russolo (1885-1947) – Italian Futurist painter / composer


The Art of Noises: Futurist Manifesto (Read full text here)

“Ancient life was all silence. In the 19th Century, with the invention of machines, Noise was born. Today, Noise is triumphant and reigns sovereign over the sensibility of men.”

“This evolution of music is comparable to the multiplication of machines, which everywhere collaborate with man.”

“We must break out of this limited circle of sounds and conquer the infinite variety of noise-sounds.”

Luigi Russolo’s Intonarumori – experimental musical instruments

More information about Intonarumori


2. World Soundscape Project (WSP)

  • Established as an educational and research group by R. Murray Schafer at Simon Fraser University during the late 1960s and early 1970s
  • Draw attention to the sonic environment through noise pollution – ecological approach

Hildegard WesterkampCanadian Composer, radio artist, teacher and sound ecologist


Kits Beach Soundwalk (1989) by Hildegard Westerkamp


3. Luc Ferrari (1929-2005) -a French composer, cofounded the Groupe de Recherches Musicales (GRM) with Pierre Schaeffer and François-Bernard Mâche.


Presque rien No.1 (1970) by Luc Ferrari – a day-long recording of environmental sounds at a Yugoslavian beach composed as a piece for 21 minutes. 


3. Chris Watson -an English musician and sound recordist specialising in natural history


A life in Sound – selection of programmes by BBC Radio 4

Inside the Circle of Fire: A Sheffield Sound Map


BBC Radio 4 – In Britten’s Footsteps: Chris Watson followed in the footsteps of the composer, presenting a soundscape based on the daily walks which Britten took around Aldeburgh to reflect on his morning’s work.

4. Francisco López – a Spanish avant-garde experimental musician and sound artist


The connection between the rainforest soundscape and Pierre Schaeffer’s concept of “acousmatic listening”



Why do we go for a soundwalk?

  • an excursion whose main purpose is listening to the environment


Practice and Method

Hildegard Westerkamp (Developed from the Murray Schafer’s research in the 1960s)

  • Attentive listening: Start by listening to the closest sounds ex. our own body movement (establishing the first dialogue between you and the environment) > Listen to the sounds nearby > continuous sound / rhythms / regular beats / the highest & the lowest pitch / Intermittent or discrete sounds > Reassemble individual entities and listen to them as if to a piece of music played by many different instruments
  • Soundwalk Composition: Physical participatory soundwalk
  • The Sound of Wind

(Read Soundwalking (1974, revised 2001) By Hildegard Westerkamp)


Linda O’Keeffe

  • Autoethnographic Soundwalks

(Read Thinking Through New Methodologies. Sounding Out the City With Teenagers (2015) by Linda O’Keeffe)


Tansy Spinks

  • Study space to create musical performances according to acoustic environment (rhythms, pitches, resonances, etc.)
  • Experimenting with Geography : Thinking through new methods of collaboration between art and geography practices.


  1. The Station Area


2. Market Area


3. Town Alley + Parish Church Yard



Recreating sonic environment using SonicMaps

  • Historic / Futuristic
  • Imaginary
  • Musical


Resources for Huddersfield history

Examples of works

Malaga 2013 – Locative Audio (Featured project of SonicMaps)

Augmented Sonic Environment of 17th Century Royal Mile by Sound Design students from University of Edinburgh

URBAPHONIX | A Décor Sonore production by 


How to use SonicMaps Player

Download SonicMaps Player (

There are two different ways of using SonicMaps Player

  • WIFI preload mode (To save mobile internet data, this setting is recommended)
  • Progressive downloading during a walk using a 3G/4G data network.

WIFI preload setting

  1. Stand at WIFI hotspot and open SonicMaps Player – Click ‘Browse’ to search your project or enter URL directly if you know your project link.


2. When you click browse, it will connect to SonicMaps Project page – Find your project and click ‘get link’ – Copy the project link and paste the URL on SonicMaps Player.

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** The Projects made by Greenhead College Students are below. Copy those links and paste in the URL box. 

Group 1 – A Step in Time (Market Place Area)

Group 2 – Night At The Arcade (Byram Arcade)

Group 3 – Off The Rails (The Train Station)

Group 4 – Downstreet Echo (Wood Street)

Group 5 – Steel (Parish Church Yard)


3. Click Load and make sure the WIFI preload mode is selected.


4. It will start downloading the project.

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5. You will see located sound files on your map now.

When the Circle is:

Green: Sound file is ready to play.

Yellow: Sound file is still loading

Red: Sound file is not available

Black: Out of GPS available Zone

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How to use SonicMaps Editor

To use SonicMaps, we need:

  • Download SonicMaps Editor and SonicMaps Player onto your GPS tool (
  • We need audio files with public links on the Internet (Hudscape SoundMap)

Preparing Audio Files

  1. Upload all audio files you want to use on Hudscape SoundMap first. This is to get public links for all your audio files.
  2. Once you uploaded all your sound files on SoundMap, you need to save all the public links for your audio files.

Click on your audio file on the map – When you see your audio window pop up, do right click the sound player- select COPY VIDEO ADDRESS. Now your audio link is copied on the clipboard.

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Open a notepad (any word processing program) and paste the link.

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Do this step for every audio file you want to use for SonicMaps.

3. When you copied all audio links, send the list of links to your email so that you can access the link from your GPS tool. 

SonicMaps Editor

  1. Open SonicMaps App. It will spend some Internet data to load the map if you are not connected to WI-FI.

** The map shows the areas where you are standing with your GPS tool ONLY. ** 

2. Click on the location where you want to locate your audio file – select New Area – You will see your area is ready.

3. Click on the area gain to see ‘Sound Properties’ window.


4. Go to your email or where you saved your audio file links. Copy your audio link and paste it onto the sound properties window.


* Make sure all your audio file links finish with audio file format extension such as .mp3 *

5. Adjust audio playback settings as you wish.

2D sound – it plays the audio file with even volume for the circled area

3D sound – it increases audio volume as a user comes closer to the centre of circled area.

Loop on/off

The slide below is to change the volume of the audio playback.

Hit Update button every time when you change the setting.


6. Don’t forget to save your project frequently!!

Press ‘Save’ on the bottom of your screen, and you will see this page.


Fill up your project information and hit save.

7. When you located all your sound files, you need to publish your project to make it available for other users.

Press ‘Save’ menu to go to the same page above, and press ‘Publish’.


You need to put your user authentication to publish. If you don’t have an account for SonicMaps, you can create one.


Now your project is published! You will see your project is listed on SonicMaps Website.


There is a tutorial video on SonicMaps website too.

How to add audio file to Hudscape SoundMap

Hudscape SoundMap

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1. Log in with your log in detail.

Your user name is your full name (only first name and surname) and the initial password is set as 123456789.

Ex) User name: Simon Jacobs

Password: 123456789


2. Go to the menu, Add Audio.

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Fill in all the information for your audio file.

** Audio File: It is only allowed to upload MP3 Format!!

** Location Image: Upload photograph you have taken from the location.

** Write Description: Write your group number and describe the recording. Be specific and efficient.

** Group: your group number. Ex) Group 1 

** Geolocation: You can enter an address / location in the textfield or you can also click on the map to set a marker, or use your browser geolocation system by clicking the link, My location.

Make sure your Internet browser allows SoundMap to track your location!!

If you see the x mark on your browser’s top right corner, it means your browser is blocking your GPS location. You need to change your browser’s setting to allow SoundMap webpage to track your location.




3. Upload the audio file

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You will see this page when the file is uploaded.

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4. Now your sound file is also appeared on the map.

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How to use Zoom H4 Recorder

Zoom H4


  1. Slide the power switch to the right to turn on.


2. Check your recording setting.


3. Press the menu button on the right side of Zoom and scroll the wheel down to select ‘REC’ menu.



4. Select the appropriate Recording Format for your project

** Recommended setting: WAV 44.1kHz 24 bit **

5. Now you can see your recording setting is updated.


6. Now it is ready to record.

  • Press the record button once – It will start flickering. This is the monitoring mode but it is not recording yet. 
  • Press the record button one more timeYou will see the red light is steady and the time code starts counting up. Now it is recording. 


7. Adjust your mic input level using the up/down button on the right side.


8. Adjust your monitoring level using the up/down button on the left side.


9. To stop recording, press stop button.


** To format SD card – Press the menu button, scroll down to select SD card menu, and follow the instruction.




Workshop Schedule


Day 1 – 26th January
4:30pm – 5:20pm (50 minutes)

  • Welcoming students from Greenhead College and undergraduates from The University of Huddersfield
  • Brief induction of the Sound Imaging project
  • Learning about the concepts of geo-locative audio and sound walk practice
  • Learning about the locations the students will explore to create imaginary soundscape

Break (10 minutes)

5:30pm – 6:30pm (60 minutes)

  • Going out to the locations and listen to the environment
  • Documenting sound walk practice
  • Deciding which locations each group will create imaginary geo-locative audio

Homework (Submit by 1st February)

  • Each group decides what kind of soundscape they would like to create and post their idea on the blog. The post should include: concept, supporting text, images, or links of the concept, list of sound they would like to record
Day 2 – 2nd February
4:30pm – 5:10pm (40 minutes)

  • Each group presents their ideas to other groups (less than 10 minutes for each group)
  • Learning how to use 2D Hudscape sound map and how to document sound for recording

5:10pm – 6:00pm (50 minutes)

  • Going out to the location with sound recording equipment and record sound as planned
  • Documenting sound as recording

Go back to Mac lab

6:10pm – 6:30pm (20 minutes)

  • Returning sound equipment and saving sound files on dropbox.
  • Uploading sound files on 2D Hudscape sound map


Homework (Submit by 6th February)

  • Each group log all of sound recordings they have captured on 2D Hudscape map with detailed information for each sound file (including microphone location) and photographs of sound sources.
Day 3 – 9th February
4:30pm – 6:30pm (120 minutes)

  • Group activity: each group listens to their sound recordings and start planning how to edit, add effects, and where to locate sound files on their location map
  • Editing / Mixing sound files
  • Undergraduates go around each group and check their progress


Homework (Submit by 22st February)

  • Each group produces stereo mp3 files for soundmap
  • Upload the mp3 files on Dropbox 
  • Upload each sound element they will upload on SonicMaps on 2D Hudscape Map
Day 4 – 23rd February
4:30pm – 5:00pm (30 minutes)

  • Learning how to locate sound files on SonicMaps
  • Copying all sound file links from 2D Hudscape Map and sending them to their mobiles

5:00pm – 6:00pm (60 minutes)

  • Going out to the location and locating sound files using SonicMaps
  • Getting checked their final version of sound walk with undergraduates

6:00pm – 6:30pm (3o minutes)

  • Each group needs to complete their group’s soundwalk guide on a paper map


Homework (Submit by 24th February)

  • Prepare presentation (5 – 10 minutes) for the public event on 25th February and post supporting materials on the blog